WEEK 7

LINOIT

Linoit is an online platform, you can take notes, share videos and pictures.

Linoit can be use to:

  • Take notes wherever you are.
  • Share your files with your friends, students etc. And at the same time everybody can access it and use it for brainstorming.
  • Create your own agenda for your plans, meetings and birthday dates of your friends.  You can set due dates on your stickies and receive a reminder e-mail. 

Here’s an example of what Linoit looks like.

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WEEK 6

ASSESSMENT FOR LEARNING

In classrooms where assessment for learning is practised, students are encouraged to be more active in their learning and associated assessment. The ultimate purpose of assessment for learning is to create self-regulated learners who can leave school able and confident to continue learning throughout their lives.

 

 

ASSESSMENT OF LEARNING

Assessment of learning happens at the end of the learning process. Teachers make exams and compares the students’ achievements with the standarts.

For more information click here.

WEEK 5

GAMIFICATION

Gamification is a concept of applying game-design techniques to non-game contexts. It’s like a business strategy that makes people motivated.

There are some examples for gamifications:

GAME-BASED LEARNING

Game-based learning is a way of making learning fun. It’s design to balance subject matter with gameplay and the ability to retain said subject matter to the real world.

There are some applications you can use for game-based learning:

  • Kahoot
    • Kahoot is a free game-based learning platform making it fun to learn and allowing both educators and students to access.
    • You can create quiz, quick polls and surveys.
    • It is fun to use but in some aspects, like revisioning questions answered wrong in quiz, it’s unpractical.
  • Plickers
    • Plickers is simple tool that lets teacher collect real-time formative assessment data.
    • It’s really useful because it can be used without students devices.
    • You can see which student did wrong which question and it allows you to assess it.
  • Socrative
    • It allows you to visualize student understanding.
    • You can create your own quiz or use other user’s quiz.
    • This tool is more professional and for young adults or elder.
    • You can detect the questions need to be reviewed and work on it.
    • In my opinion, it’s best tool to use for interactive communication with your students.

 

WEEK 4

DIGITAL STORYTELLING

“Digital storytelling is the modern expressions of the ancient art of storytelling” said Prof.Helen Barnet. That’s a really good definition for it. Digital storytelling is creating digital stories by using mobile devices, computers.

It’s getting high demand because it can help you in a lot of aspects.

  • If you’re a teacher, it may help you getting attention in classes.
  • When learning foreign language, it can help you.

There are some tools you can use for digital storytelling Tellegami, Storybird etc.

Here’s an example how a Storybird poem looks like:

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DUAL CODING THEORY

Dual coding theory refers to dual channels for processing and starring visiual and verbal information.

  • Texts are processed and coded in verbal systems.
  • Pictures are processed both in the visual and verbal systems.

When people integrate both words and pictures in a meaningful construction, meaningful learning occurs.

APPROACHESS on LEARNING

Technology-Centered Approach: The focus is on the capabilities of cutting edge technology.

Learner-Centered Approach: The focus is on the way that people learn and process information.

MULTIMEDIA DESIGN PRINCPLES

Multimedia Principle: Words and graphics together are more conductive to learning than words or graphics alone.

Coherence Principle: Irrelevant materials may distract the learner. So, all unnecessary informations, excessive use of words, pictures and sounds must be eliminated.

Voice Principle: People learn better when words are spoken in a standart-accented human voice than in a machine voice or foreign-accented human voice. 

There are some factors affects learner such as, gender and speaker’s emotions.

Segmenting Principle: Segmenting of information is breaking everything down into bite-size segments. This principle says that complex subjects must be broken into smaller parts to help learners to make learning easier.

Redundancy Principle: People can’t focus when they both hear and see the same verbal message during a presentation. So, different ways of giving information cause cognitive overload. That is, avoiding narration and identical text will a good way. Learner can learn better just with animation and narration.

Modality Principle: Learner will learn better when information explained by audio narration than on-screen text.

 

Congnitive Overload: Our memory can retain only a certain amount of information simultaneously. The more information delivered at once, the more likely the students won’t learn.

 

VIRTUAL FIELD TRIP

It allows people to see nearly all around the world without even going there.Everybody can use virtual field trip to entertain themselves.Teachers can use this in the classrooms with students to consolidate learning.

There are a lot of sites you can use for virtual trips, such as Global TrekGlobal Lit Trips, Arounder etc.